Next-generation multi-mechanics simulation engine in a highly interactive environment

Le Touzé, David
Biddiscombe, John
Colagrossi, Andrea
Jacquin, Erwan
Leboeuf, Francis
Marongiu, Jean-Christophe
Quinlan, Nathan
Amicarelli, Andrea
Antuono, Matteo
Barcarolo, Daniel
... show 10 more
Le Touzé, David; Biddiscombe, John; Colagrossi, Andrea; Jacquin, Erwan; Leboeuf, Francis; Marongiu, Jean-Christophe; Quinlan, Nathan; Amicarelli, Andrea; Antuono, Matteo; Barcarolo, Daniel; Basa, Mihai; Caro, Joelle; De Leffe, Matthieu; Grenier, Nicolas; Guilcher, Pierre-Michel; Kerhuel, Matthieu; Le, Fang; Lobovský, Libor; Marrone, Salvatore; Marsh, Adam; Oger, Guillaume; Parkinson, Etienne; Soumagne, Jérôme (2011). Next-generation multi-mechanics simulation engine in a highly interactive environment. Procedia Computer Science 7 ,
We describe the development of a highly interactive approach to simulation of engineering multi-mechanics problems, using the smoothed particle hydrodynamics mesh-free method as the computational engine, for applications including ship survival, medical devices and Pelton turbines. (C) Selection and peer-review under responsibility of FET11 conference organizers and published by Elsevier B.V.
Elsevier BV
Publisher DOI
Attribution-NonCommercial-NoDerivs 3.0 Ireland