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Facial expression modeling using component AAM models-Gaming applications

Bacivarov, Ioana
Corcoran, Peter
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2009
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Conference Paper
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Bacivarov, I. and Corcoran, P.M. (2009) Facial expression modeling using component AAM models-Gaming applications Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Abstract
In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active Appearance Model (AAM) to measure facial parameters and a set of classifiers to determine facial states are described. We also discuss the potential for applying this technique to determine the emotional state of the players of a computer game and suggest how this information can be integrated into the workflow of a game. In addition we describe a number of use cases where the game environment can be adapted based on feedback from the players.
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Attribution-NonCommercial-NoDerivs 3.0 Ireland