FPGA based stereo imaging system with applications in computer gaming
Andorko, Istvan ; Corcoran, Peter
Andorko, Istvan
Corcoran, Peter
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Repository DOI
Publication Date
2009-10-23
Keywords
CMOS image sensors, Computer games, Face recognition, Field programmable gate arrays, Stereo image processing, Video signal processing, CMOS imaging sensor, FPGA device, Computer gaming application, Dual image acquisition, Face analysis algorithm, Real-time stereo imaging system, Real-time video synchronization, Electrical and Electronic Engineering
Type
Conference Paper
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Citation
Andorko, I., Corcoran, P. M., & Bigioi, P. (2009). FPGA based stereo imaging system with applications in computer gaming. Paper presented at the Games Innovations Conference, 2009. ICE-GIC 2009.
Abstract
A real-time stereo imaging system is described. It incorporates dual image acquisition chains on a single FPGA device and is able to provide real-time synchronized video output from twin CMOS imaging sensors. The platform is designed to provide hardware support for future implementations of advanced face analysis algorithms. In the context of computer gaming applications this system can provide real-time capture of a game players facial actions and expressions serving as an enabling technology for next generation gaming. Potential applications include (i) generating 3D real-time responsive game avatars and (ii) employing real-time face data for next-generation game UI.
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Publisher
IEEE
Publisher DOI
Rights
Attribution-NonCommercial-NoDerivs 3.0 Ireland